Learning is dynamic in nature and how each student absorbs it and experiences it differs from person to person. Learning depends on not only teachers’ command on the subject but also on their approach towards learning, innovation, and capabilities and interests. The integration of technology in the teaching and learning processes makes them interactive, dynamic, fun, and interesting for students. One can understand recent gains in pupils’ learning outcomes at https://sky-writer.com. Educational apps hold great promise and potential, and that’s why they are being integrated in today’s classrooms in varied ways. These apps hold the potential to turn static learning into gamified, exciting and innovative concepts, support learners in embracing them in a better manner and exhibiting learning in creative ways. Following are some apps that are increasingly popular in innovative classrooms because of the innovative approach towards learning:


This innovative award-winning unites learners, instructors and parents at a common point so that kids’ learning abilities get polished.

  • Teachers can gain free access and create customized classes for students.

  • They can stipulate and modify the skills they want the class to master.

  • Learners can gain access and gamify learning by adopting exciting personas.

  • Pupils get not only individual profiles but also personal stories.

  • They receive feedback over their work promptly. Their positive progress is rewarded by teachers.

  • The improvement in their work is measured as well as shared with parents. Parents and teachers can communicate directly through the app.

Besides improving their learning outcomes, students also get to build their life skills through this app.  


This free tool helps instructors create collaborative visual content to be used in their classes.

  • Through gamifying the learning content, Genially allows students to get involved in the learning process in an innovative and more involved manner.

  • They can prepare class material and activities, posters, infographics, presentations, tests, exercise and class surveys.

  • Free and customizable content, drag and drop options, integration of audio-visual elements, the ease of posting your creation social media and cloud synchronization make Genially a resource better than PowerPoint and other similar tools.

Teachers and learners can access many of the basic features for free but the rest of the content is paid, and an internet connection is required throughout.

Story Jumper

Story Jumper is a web resource that helps teachers and students create visual and tactile content, i.e., personalized stories.

  • Students can decorate their work through their own pictures and art.

  • They can also add audio-visual elements like background music, noises and props.

  • Teachers can use Story Jumper to create an interactive classroom or a workbook for students with lessons.

  • Story Jumper also allows schools to create books based on students’ work easily.  

Thus, Story Jumper lends gamfication ability to simple personal stories by allowing students to be more imaginative and creative.


Quizlet is an app that allows instructors and learners to generate online flash cards and collaborative games based on the learning material at hand.

  • Quizlet allows students to not just to test their knowledge but also to improve their vocabulary by learning new words, getting to know their meaning and spellings, and listening to their pronunciation. This way Quizlet can be used to prepare for class tests as well as Spelling competitions.

  • This app enables learners to take their learning outside the classroom and cram for their tests at homes, even on their tabs and smartphones.

Students can even share their personal flash cards with one another so as to maximize their learning opportunities and add depth and variety.   


This app helps learner enhance their art learning experience by generating amplified reality coloring sheets.

  • Teachers can take a printout of coloring pages and use an iPad to above the coloring picture to enhance them.

  • Audio can be recorded and added. The final product can be turned into a video and shared with parents.

  • Teachers can integrate a quiz into a particular coloring sheet to impart knowledge and test it.

QuiverVision allows students to not only learn deeply but also practice cooperative learning.


Plickers helps in reviewing and evaluating students’ performance in a fun-filled and relaxed way.

  • The app requires a teacher to register oneself for free through an account and add students, create lessons and questions related to those lessons ahead of the assessment.

  • Students get their own respective plickers to log in and answer one question at a time. The teacher is able to review the progress of students’ individually.

Plickers takes out the stress and pressure that students and even teachers experience when assessing students.


This is also another flashcard based app that allows students to master other languages through purposefully generated “decks”.

  • After covering a topic in class, a teacher can generate decks and allocate them to class as extra practice or test their command on the said topic.

  • Those with a paid account can add audio-visual elements and diagrams to add depth and richness to the learning experience of their students.

  • Students can be invited to go through the preparatory material and test their own knowledge level and grasp.

  • Progress stats can be easily monitored by the teacher through the app.

Google Tour Builder

Learners can use the Google Tour Builder to access the world from classrooms and share experiences:

  • This free app combines storytelling with collaborative maps through the use of Google Earth.

  • Teachers and learners can use the app and integrate images, sounds, links, text into it to generate rich content.

Google Tour Builder helps students acquire a deeper understanding of unique viewpoints and stories by working together.

Educational apps are a great way to enrich curriculum as well as impart education in a way that students find relevant, exciting and meaningful. They are bound to not only retain this kind of knowledge for longer but would also learn to convert it into actionable and impactful skills. However, apps alone cannot bring about desired changes in classrooms, the teachers and educators own motivation and approach to learning and innovation count too.

Published by Samantha Brown