Watch_Dogs 2 is a sequel to Ubisoft's Watch_Dogs that takes us into San Francisco as Marcus, or Retr0, as he is known in the hacking world. It involves parkour, shooting cops and other players, as well as hacking of course and using all of these skills to stick it to the man. 

Now the concept of this game is cool. I even preordered it when it was available I was so excited to get into this world. This review comes late because unfortunately, I was very underwhelmed with the game and usually chose to play something else when I had the time. 

We'll start with Uplay. Though I rarely had difficulty running the game, the always online aspect made my experience a lot less enjoyable than it would have been if there was an ability to turn off online elements permanently. I would be working on a mission and would be pretty close to my destination when I would get interrupted by another player hacking me, attempting to kill me, asking for my help or being prompted to hack or kill someone else. I don't do multiplayer. It's not how I play and it's not how a lot of other people play. There should have been a way to disable it when instead the most I could do was stop hearing players who had mics and not putting myself on display. 

 

wd1

The only way to get somewhere was to steal a vehicle small enough to weave between the infuriatingly slow moving cars.

 

That being said, single player games are most successful when driven by a deep and compelling story. As a true single player game Watch_Dogs 2 wouldn't have cut it. The main story was constantly cut off by slightly more interesting side missions and it seemed to drag on without really letting on how any of the main quests in the game tied into the main plot. In fact, it didn't feel like there was a main plot. What exactly was I trying to do the whole time? Take down New Dawn? Gain followers? Ruin a movie? Steal from the  rich and powerful? All of these things seemed to be part of the main mission but it just seemed very convoluted and redundant. Sneak past guards and steal intel. That was what we did most of the time. It seemed like the same mission over and over and the characters didn't help make it any more fun to play. Wrench was the only one with a personality and even he got old real quick. It was just a lot of the same which is never a recipe for a great game.

The graphics and game-play were fine for the most part. Named characters had unique looks and voices to them and the cut-scenes were well executed but for a company like Ubisoft I would expect more. I would have hoped that they'd put more effort into their graphics not looking and behaving goofy since they had to release all these patches to fix strange goings on in Assassin's Creed games.wd2 I've seen floating people and animals and even gnomes not to mention posts and poles that rather than falling straight over like the would in real life, just fall in evenly spaced pieces. Cars would run into each other without being hacked or anything and the drivers would just sit there and yell at each other. Though hilarious to see at the time, they don't help the player stay engrossed in the game world.

wd3

Overall it's a fun game if you just want to run around and mess stuff up but it's not winning any awards in my book.

Story: 1/5 not compelling at all

Gameplay: 3/5 easy to grasp but repetitive 

Graphics: 3/5 look good until they really, really don't

Overall:2/5 would not recommend

Watch_Dogs 2 is a sequel to Ubisoft's Watch_Dogs that takes us into San Francisco as Marcus, or Retr0, as he is known in the hacking world. It involves parkour, shooting cops and other players, as well as hacking of course and using all of these skills to stick it to the man. 

watch-dogs-2-release-date-xbox-one-ps4-pc.jpg

Now the concept of this game is cool. I even preordered it when it was available I was so excited to get into this world. This review comes late because unfortunately, I was very underwhelmed with the game and usually chose to play something else when I had the time. 

We'll start with Uplay. Though I rarely had difficulty running the game, the always online aspect made my experience a lot less enjoyable than it would have been if there was an ability to turn off online elements permanently. I would be working on a mission and would be pretty close to my destination when I would get interrupted by another player hacking me, attempting to kill me, asking for my help or being prompted to hack or kill someone else. I don't do multiplayer. It's not how I play and it's not how a lot of other people play. There should have been a way to disable it when instead the most I could do was stop hearing players who had mics and not putting myself on display. 

 

wd1

The only way to get somewhere was to steal a vehicle small enough to weave between the infuriatingly slow moving cars.

 

That being said, single player games are most successful when driven by a deep and compelling story. As a true single player game Watch_Dogs 2 wouldn't have cut it. The main story was constantly cut off by slightly more interesting side missions and it seemed to drag on without really letting on how any of the main quests in the game tied into the main plot. In fact, it didn't feel like there was a main plot. What exactly was I trying to do the whole time? Take down New Dawn? Gain followers? Ruin a movie? Steal from the  rich and powerful? All of these things seemed to be part of the main mission but it just seemed very convoluted and redundant. Sneak past guards and steal intel. That was what we did most of the time. It seemed like the same mission over and over and the characters didn't help make it any more fun to play. Wrench was the only one with a personality and even he got old real quick. It was just a lot of the same which is never a recipe for a great game.

The graphics and game-play were fine for the most part. Named characters had unique looks and voices to them and the cut-scenes were well executed but for a company like Ubisoft I would expect more. I would have hoped that they'd put more effort into their graphics not looking and behaving goofy since they had to release all these patches to fix strange goings on in Assassin's Creed games.wd2 I've seen floating people and animals and even gnomes not to mention posts and poles that rather than falling straight over like the would in real life, just fall in evenly spaced pieces. Cars would run into each other without being hacked or anything and the drivers would just sit there and yell at each other. Though hilarious to see at the time, they don't help the player stay engrossed in the game world.

wd3

Overall it's a fun game if you just want to run around and mess stuff up but it's not winning any awards in my book.

Story: 1/5 not compelling at all

Gameplay: 3/5 easy to grasp but repetitive 

Graphics: 3/5 look good until they really, really don't

Overall:2/5 would not recommend