Looking‌ ‌for‌ ‌Fan Plants‌ ‌vs Zombie‌ ‌and‌ ‌Plants‌ ‌vs Zombie‌ 2

Looking‌ ‌for‌ ‌Fan Plants‌ ‌vs Zombie‌ ‌and‌ ‌Plants‌ ‌vs Zombie‌ 2

Jul 28, 2021, 10:46:54 AM Tech and Science

Plants vs. Zombies

George Fan, the author of the insanely addictive Insanequarium, played one of the tower defense mods for Warcraft III and brought the world Plants vs. Zombie. By the way, originally the plants were supposed to fight aliens, just like in a crazy aquarium.

As such, there is no plot in the game. One-story America, zombie apocalypse da Crazy Dave (Mad Dave), who lives next door, loves tacos and supplies us from time to time with seeds of amazing plants. The setting turned out to be attractive. Nice graphics (a little outdated by today's standards) and wonderful music and sound design work for the atmosphere. You can play on platform F95Zone.

The gameplay, on the one hand, is straightforward. On the lawn in front of the house, we plant plants and mushrooms, which have unique abilities that allow you to fight zombies. For planting plants need rays of the sun. In the daytime, they literally fall from the sky or the sunflower presents them, at night the sun mushroom comes to the rescue. Different varieties of peas shoot peas at zombies, nuts stand guard, cabbage works as a catapult, sending heads of cabbage along a ballistic trajectory, working from closed positions. Zombies have their own characteristics - they jump, swim, fly, dig tunnels. Usually, special plants are needed to resist them.



Of course, you can grind long and hard to earn in-game currency and unlock additional content for the endgame, but many will find it easier to pay. And in this case, a 10-year-old game will not be cheap at all - compare with the prices for the same Insanequarium on Steam. Alas, these are the realities of the modern mobile market.


  • Gameplay that brings joy
  • An original take on the genre
  • Great soundtrack
  • Great replay value
  • Pure thrill in endless mode


  • Outdated graphics by today's standards
  • The game is sold in pieces in a free version on mobile platforms


Plants vs. Zombies 2

Development of the sequel "It's about time" was carried out under the supervision of Electronic Arts (EA). Formally, the studio PopCap Games, being one of the divisions of a large gaming concern, remained "independent", according to its leaders. Perhaps this is the case, and the subsequent layoff of dozens of employees in 2012 after the takeover of EA and the departure of the lead game designer of the first part of Plants vs. The zombies of George Phan were not lobbied by the parent corporation.

In 2017, George Phan tweeted the departure with a short message: “Regarding the recent rumors, it is true that I left EA / PopCap, it is also true that I was opposed to releasing PvZ2 as a freemium game. That's all I can say now. " According to colleagues George, he was fired back in 2012 due to a change in the concept of the game series.

The actual creator of the first Plants vs. Zombies was not part of the sequel's development team, and in general was not interested in the project after learning about EA's plans to turn the brand into a large-scale franchise. Indeed, the subsequent releases of several parts of the shooter Garden Warfare, the collectible card game Heroes, the social Adventures and the comics "based on" had little to do with the first part of Best grenade spots dust 2. So George Fan is understandable.


Plants vs. Zombies 2: It's About Time was run for iOS and Android mobile platforms. The company focused on a shareware distribution model and appropriate manipulation / monetization methods. The development team, left without the mastermind of the series, decided not to make revolutions. For the second part, the working game mechanics were adapted for mobile gaming, the graphics were refreshed and the plot foundation was laid, which would allow the game to develop over a long period.

The plot tells the story of the adventures of Kresi Dave and the Time Machine in the past and in the future, where they confront Dr. Zomboss. This allowed the authors to create several game worlds, stylized for different historical eras and locations, populate them with their own unique plants for this area and time and, of course, zombies.

The number of worlds available to the player since the release has doubled, as well as the number of different types of zombies and plants. In principle, nothing prevents the authors of It's about time from doubling the number of game historical eras once again, but it seems that the authors themselves began to get lost in the numerous types of zombies and the abundance of plants, which will be the envy of large garden centers in the spring.

The underlying gameplay hasn't changed a bit. The player will also have to defend the house and his own brains from the zombies, growing fighting peas, zucchini, corn, potatoes and other vegetables, fruits and berries on the lawn. The developers have added several new interesting game mechanics that allow you to diversify strategies, but the ice watermelon still "rules" regardless of the battlefield.


Electronic Arts deserves a separate kick for the lack of Russian localization in the game. If in the first part of PopCap it was still possible to understand and forgive, all the more, the plot was practically absent in it. But it is impossible to understand and forgive the lack of localization of the second part, published by one of the world's largest publishers with huge capabilities. In it, the plot develops at the very least, and the number of plants and zombies is huge, so it would be superfluous to find out details about their features in Russian.


  • Gameplay is still fun
  • There are interesting findings in game mechanics
  • Moderately funny plot about Crazy Dave and dialogues with the Time Machine
  • Plants vs. Zombie


  • Manipulative monetization
  • Extended campaign
  • Pay-to-win
  • Lack of localization

PS Plants vs. Zombies 3

What to expect from the third part of PvZ is not clear yet. PopCap released the third installment in a soft launch in some regions back in 2020. Usually, after testing and debugging a game to a limited audience, the developers then release a "global" release. But in the case of PvZ 3, something went wrong. Not all fans liked the new version. After, on November 18, 2020, the game was removed from the app stores, and it was reworked.

In a post on the website, PopCap Executive Producer Bruce McLean wrote, “We've received a lot of valuable feedback from you during testing. It's time to go back to development to accommodate your wishes and rethink some things. ... We look forward to sharing more about the next PvZ game and also hope you continue to play PvZ 2 like HuniePop 2 . Thank you on behalf of the entire team! We will continue to give you what PopCap does best - insane and daring FUN. "

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